AGUNG, Elvitro. Implementasi Metode Pathfinding dengan Algoritma A* pada Game Rogue-like menggunakan Unity. Indonesian Journal on Computing (Indo-JC), [S. l.], v. 7, n. 3, p. 81–94, 2022. DOI: 10.34818/INDOJC.2022.7.3.677. Disponível em: https://socjs.telkomuniversity.ac.id/ojs/index.php/indojc/article/view/677. Acesso em: 4 apr. 2025.